Death Angel: The Card Game

Posted in Brettspiele

space hulk

I’m always looking for good solo games. A couple of years aso when I was getting back into board gaming, I found out about Death Angel. The majority of the reviews claimed it was the solo gaming experience. Given it takes place in the Warhammer 40,000 universe, I was pretty much sold. I picked it up one night at a random game night I went to (and had a horrible time at).

My initial plays of Death Angel were pretty frustrating. The rule book was about as unclear as stereo instructions, and I just couldn’t figure out if I was playing the game correctly. Plus, the die rolls were absolutely brutal. So I shelved it for a year or so.

I picked Death Angel up again several months ago after watching a couple of (much clearer) runthroughs online. That’s when the game opened up for me. Everything began to click, and I was focusing more on tactics than if this card should go here or this one there. I still lost a lot, but it was a much more enjoyable experience.

I’ve recently gotten back into Warhammer 40k somehow, and that means I’m playing Death Angel a lot more lately. It’s amazing to think how much trouble I had in learning the game. If only the rule book would have been written better.

death angel

Over the last couple of weeks, I’ve won some, and lost many. I have really good starts to games, then the die rolls dry up and my marines are slaughtered. I’m still not convinced a random die roll is the best way to determine hit or misses, but I’m not as bitter about it as I once was.

Death Angel has definitely grown on me. I’ve picked up all of the additional expansion elements recently, including new marines, new enemies and new location cards. They have definitely given the game added longevity as I seek to keep my squad alive. I’m itching to play it with at least one other person to see how it works, but until then, Death Angel has surpassed all of my other solo games to become my favorite.

June 25, 2014
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