One of the few board games I’ve been looking forward to is The Witcher Adventure Game. It’s based on the Witcher license, which I became obsessed with earlier this year. In this game, you travel from city to city in order to gain enough clues to finish objectives. Along the way, you have to fight monsters and resolve “foul fate” cards, which basically hamper your progress.
In an unexpected surprise, all of the different formats were released on Thanksgiving. I immediately bought the iOS version while I was in St. Louis, and quickly ran to Fantasy Flight to buy the physical version when I got back up here. I even bought the desktop version on my iMac, in case I wanted to play it there.
My general impression of the game has been fantastic. It’s not a difficult or heavy game, though there’s a lot of moving parts to keep track of. The four characters play pretty differently, so I have to change how I approach objectives when I do play someone other than Geralt. It does feel a bit samey after a while, since all you’re really doing is going from city to city, but the foul fate cards mix things up quite a bit. I played a game last night against the AI where we both kept losing victory points because of failed battles or poor foul fate cards. I only won because I finished my main objective first for eight victory points. Typically players can complete side quests as well, so the scores tend to be much higher (I play to one completed objective).
Both versions, the physical and iOS versions, are gorgeous. Fantasy Flight is known for high quality components. It’s one of the best looking games I own. I don’t know how much I’ll break out the physical copy, but when I do, it will be a sight to behold, lol.
I’m pretty impressed with The Witcher Adventure Game. It’s a race/collection game at its heart, but that’s fine by me. I’d be interested to play it with other people to get their take on it. I wonder if I’m bloating my love for it simply because of the Witcher theme.