Games of 2017 – Persona 5

Persona 5 was probably my most anticipated game of 2017. I was still on a high from recently discovering Persona 3 and 4, so my excitement for P5 was unlike any other game release, expect for maybe the Witcher 3. Sadly, it was pushed back a few weeks closer to my move, so I really wasn’t able to savor it as much as I would have liked before packing it up. As a result, my interest waned. I still haven’t beaten it. I just recently picked it back up, actually. Now that I’m playing again, I’m kicking myself for not returning to it sooner.

What I like about it
Seeing Persona on the big screen (P3 and P4 were played on handhelds) has been great. I’m really enjoying the updated mechanics found in past past games, but better refined for the current consoles. There’s a ton to do and the pacing never really lets up. The puzzles in the dungeons have been clever but not too difficult. The battle system has been updated and is a lot of fun to work with. The confidants you meet to improve your social status are unique and funny most of the time. The music is fantastic, of course.

What’s maybe not so great
I hate to say it, but when I’m playing P5, my mind tends to wander back to P3 and P4. It may be a case of “you never forget your first time,” but there’s something off about P5’s characters and story. I’m not as engaged with them like I was in older games. I’m using them in battle more for their abilities than I am because I really like them as characters. Maybe I built P5 up in my head more than I should have leading up to its release. I hear it gets a lot better as you go along, so I still hope I can find that connection that made P3 and P4 so engaging.

Parting thoughts
While I’m not as enraptured with P5 as I was with P3 and P4, I’m still having a lot of fun playing it. I hope this will change as I continue to play it because it really is a great overall experience. If anything, it makes me want to go back and play P3 or P4 when I eventually do beat it.